
And then it suddenly dawned on me: what if, somehow, I was
able to create a new graphic realm, sort of a love child born out of an
unorthodox union of 2D-father and 3D-mother (WOW!), utilizing the best of
both worlds? In technical terms, it would possess simplicity, portability and
light-weightiness of 2D, at the same time, having stunning look, feel and
texture of 3D… Is it even possible, one would ask? Well, I wasn't really sure
at the time, but I thought I'd give it a try.


After some research, I have discovered that a few terms somewhat describing this type of imaging technology have already been coined. 2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms, used mainly in the video game industry to describe among other things, a 2D graphical projections and similar techniques, which are used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

What also helped me a lot on this path of discovery is the fact that I did not have any formal education in the area of graphic design. Zero. Then, quite a while ago, I discovered Adobe Photoshop, and fell in love at first sight. My teachers were renowned Photoshop gurus such as Bert Monroy, always encouraging playing, experiment and working "out of the box". Versatility and virtually unlimited possibilities of Photoshop, combined with my curiosity and strong knack for experimentation, resulted in what I later called M-LETT 3D (or M-LETT 2.5D, in its latest incarnation) method (short for "Multi-Layer Enhancement & Texturing Technique").


After some research, I have discovered that a few terms somewhat describing this type of imaging technology have already been coined. 2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms, used mainly in the video game industry to describe among other things, a 2D graphical projections and similar techniques, which are used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

What also helped me a lot on this path of discovery is the fact that I did not have any formal education in the area of graphic design. Zero. Then, quite a while ago, I discovered Adobe Photoshop, and fell in love at first sight. My teachers were renowned Photoshop gurus such as Bert Monroy, always encouraging playing, experiment and working "out of the box". Versatility and virtually unlimited possibilities of Photoshop, combined with my curiosity and strong knack for experimentation, resulted in what I later called M-LETT 3D (or M-LETT 2.5D, in its latest incarnation) method (short for "Multi-Layer Enhancement & Texturing Technique").
The idea was fairly simple. I asked myself: what makes
things look 3-dimensional and realistic? Technically speaking, just a few
components: perspective, light/shadow and texture. So, how would you make
things pop without employing actual 3D-rendering technology (a process of
automatically converting 3D wire frame models into 2D images with 3D
photorealistic effects or non-photorealistic rendering on a computer)?
Basically, how would you fake 3D? Photoshop already had almost everything I
needed in its arsenal, and the best possible solution was to utilize the
amazing and powerful set of features called ”layer styles". Now all
I needed was to assemble a toolkit appropriate for the task, as well as some
innovative ways of using it. Another important part of the equation was
to incorporate various textures, such as various metals, enamels, precious
stones, leathers and fabrics into my toolbox.

